![]() The beginning of the end was the first day patch for on-line ’14 that caused the game breaking bugs audio dropout for PS3 and the suggested race line (not needed for anyone on an oval track, but demanded by the publisher) for the Richmond track which became defective when the track was re-rendered. ![]() ’14 offered full support for the gen6 cars (paint shop & SP career) and updated paint schemes +extra sim features. ’13 was an PC exclusive port with upgraded graphics. Originally built for XB360 and ported to PS3 (& WII for ’11), the only major change I remember with their game engine was between ’11 to Inside line.
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